The Brickslayer 0.81
Summary:
This is the first step towards a larger project. I wanted to see how difficult it would be to create a 3D game. So, I decided I would start with a FPS. I used stop motion animation with block figures and added sprite animation in post. Very simple gameplay like classic doom and perform glory kills on flashing enemies. The game is also game controller compatible for Xbox, PlayStation, Nintendo and generic controllers.
Rules: Survive. Enemies (Soldiers and Ninjas will spawn at random on map). Soldiers have 3 lives, ninjas have 5 lives. You can perform a glory kill on the enemy when flashing. You have I-frames during kills, but can get easily surrounded. Keep it moving. I started the player in a safe ledge so you can review the controls.
Controls:
Hide menu - 'G' key, Sony Triangle, XBOX- Y, Nintendo - X
WASD - movement or L-stick game controller
Aim - mouse or R-stick controller
Shoot - left click mouse or R2 trigger
Jump - Space Key, Sony - X, Xbox - A, Nintendo - B
Glory Kill - *When enemies flash, get close and hit 'F' key or , for glory kill.
Reset Game - 'R' Key, Down on D-pad
Quit Game - 'ESC' key, Up on D-pad
Updates: (Last update 10/31/24)
Ver. 0.81 uploaded 10/31/24
-User controls character via keyboard and mouse. Video game controller compatible for Sony, Xbox, Nintendo as well. Two types of enemies, each with 2 unique types of glory kills. Current weapon is pistol only, single player, single level 3D atmosphere, made from Lego compatible bricks. Player has ranged attack with melee style glory kill. sound effects: shoot, enemy death, 1 background free-use music. Basic enemy AI with aggro range. Ninja slightly longer aggro range, faster speed and more health. If they can touch you, they will attack you. Basic UI for player health, button mapping, game over/replay. Soldiers spawn in large square pattern. Ninjas spawn in off-set sandglass pattern. Max enemy count currently unknown, hard tested for 500 enemies on level no crash.
Reported bugs: (Last reported bug 10/31/24)
1) 10/31/24 8-bit-do control issue with R2 fire trigger, and hide map button
Published | 12 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | Be_a_Kid_hero |
Genre | Shooter |
Made with | Godot |
Tags | 3D, Aseprite, Doom, First-Person, FPS, Godot, lego, My First Game Jam, stop-motion |
Development log
- Added Update and Known Bug Log to Gaame Page1 hour ago
Comments
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Reported bug 10/31/24 : Player reported issues with 8-bit-do controller connecting properly.
1) Shoot action wouldn't respond.
2) Hide button map delay.